With the onset of the COVID-19 outbreak many students may be at home and continuing to learn using lessons supplied by schools. In response, the Digital Technologies Hub team has produced some fun and engaging activities to helps students learn online about digital technologies.
The Digital Technologies Hub is an exciting Australian Government science, technology, engineering and mathematics (STEM) initiative to equip students and teachers with the skills they need to flourish in a digital world.
The Government provided approximately $3 million to Education Services Australia to develop the Hub, which has received over three million visits since it debuted in 2016. Education Services Australia consulted with a wide pool of experts, including teachers of Digital Technologies, academics, professional associations and industry providers to create educational content for the Hub.
The Hub hosts over 250 fun and engaging learning resources and services for teachers, students, school leaders and families. These include case study videos of students using technology in the classroom, lesson ideas including representing data and exploring its use in digital systems, learning how to program and solving problems using peripheral devices.
The resources support delivery of the Australian Curriculum: Digital Technologies in schools and fun and educational after school activities.
“When I found out about the Digital Technologies Hub, I thought, ’where have you been all my life?’" E-Learning Leading Teacher with Roxburgh Rise Primary School in Victoria Lili Arganaraz said.
“I presented the HUB at one of our school planning days, and everyone was blown away. We are so grateful it’s there.
“I look at the scope and sequence of the Australian Curriculum: Digital Technologies available on the Hub and from that I adapt a lot of the lessons for our students [Scope and Sequence resources provide a list of possible topics that could be used in teaching particular elements of the Curriculum]. The lessons challenge the students to use their creativity and imagination,” she said.
“One of the sections on Hub I find really helpful is School Stories. I was feeling a bit isolated and unsure of myself because I was the only teacher in our school put in charge of implementing the digital technologies curriculum.
"School Stories showed me that other people feel the same way too. I got ideas on what other teachers were doing, and it gave me the hope that I was doing the right thing by my students. I love that the Digital Technologies Hub includes stories that are real life with real people doing it. And that is what I needed, so I didn’t feel alone,” Lili said.
The case studies showcase students using their skills in coding and computer programming to build innovative products including drink dispensers, robot orcas aimed at deterring sharks from beach waters and a Scaille Maille Armour for Radiation Therapy device for breast cancer patients to protect their non-treated breast while undergoing radiotherapy treatment. These are just a few examples where students have identified a need and used technology to help solve a problem.
It isn’t all hard work. Students and families can access fun challenges and competitions available from the Digital Technologies Hub, learn how to make their own movies, create 3D animation and start a blog or webpage.
- Visit the Digital Technologies Hub